When
Dorothy slowly cracked open the door of her farmhouse and entered into the world
of Oz for the first time, something magical happened. Not only did Dorothy's quivering, youthful
jaw go a bit slack but for audiences, no matter the decade, it was also like
seeing in color for the first time.
Saturated Technicolor drowned the screen in the beautiful hues of
Munchkinland, a town whose swirling brick pathways converged in a hypnotic
spiral below Dorothy's spinning feet.
It’s a memorable moment in all of cinema for several reasons
but primarily because it so perfectly visualized the transformative power that
film had and would continue to have with the newest of technologies, in this
case Technicolor. It is an incredibly
hopeful moment and reminds audiences that with the power of imagination we can
all go to some place "over the rainbow," where dreams do come true
after-all.
Sam
Riami's Oz: The Great and Powerful
has an equally revealing look into the potential future of studio filmmaking
and it is just as shocking and audacious.
Mirroring
the events of The Wizard of Oz, the
film starts in black-and-white and follows the 1905 adventures of a troubled
hero. This time the film focuses on that
of the womanizing, small-time, magician/con-man Oz (James Franco) whose magic
acts, while impressive, haven't managed to launch him out of his role in a
troubled, traveling circus. Like the
previous film, audiences are introduced to a number of characters in Oz's life
that will reappear in another form later in the land of Oz, these include a
stagehand (Zach Braff), love-interest (Michelle Williams), and crippled
audience member (Joey King).
In
classic fashion, Oz finds himself in a bit of trouble and is caught in his
infamous hot-air balloon during a tornado that transports him to the land of
Oz. Riami's (The Spider-man Trilogy, Evil Dead,
Drag Me to Hell) direction up to this
point is assured and genuinely exciting.
There is just the right amount of his patented creepy visual flair while
Oz performs some delightful magic tricks with the help of his assistant. It has a campy old-school style, amplified by
the 4:3 aspect ratio, which feels right in line with the subject matter. Franco feeds off the energy of the direction
and camera for a fun, if not hammy, performance as the larger than life Oz.
However,
the second that the film transports its audience to Oz, by literally stretching
the screen, the film shatters. Instead
of the beautifully colored sets and Technicolor of the original, audiences are
treated with contemporary digital effects that stretch as far as the eye can
see. Just like in the carnival that Oz: The Great and Powerful starts out
in, it is merely a fun-house mirror version of the 1939 classic, twisted and
distorted.
This Oz
isn't believable for a second, what with its garishly colored digital backgrounds,
over-animated characters, and appalling overuse of green screen. If The
Wizard of Oz was optimistic about the future of film, Oz: The Great and Powerful represents everything that has gone
horribly wrong with that future.
When
characters like Oz and Finley, the unfunny, flying Monkey, walk on the
yellow-brick road, one of the worst sequences in the film, it is easy to
differentiate exactly where the "real world" ends and the digital one
begins. Nothing feels handcrafted or
that it could actually exist. In Avatar there was a sense that the
digital world of Pandora could and did actually exist and that its ecosystem
made sense. While that might be a lot to
expect from a dreamland like Oz, what isn't too much to expect is that the
characters feel like they operate in the same fantasy world.
Weak/lazy
visual effects and over-the-top colors, that feel digitally corrected to ugly
perfection, could easily be forgiven if the characters and story were
interesting, or at least competent.
Instead, Oz: The Great and
Powerful is a film full of Hollywood clichés and trite/phony
moralities. There is no compelling
conflict that can be easily identified.
The film presents the idea that there is a growing evil in the land,
accelerated by the appearance of a wicked witch, that Oz is destined to
defeat. Destiny is an interesting idea,
but it is hardly compelling and removes any power or control over the story
from the protagonists.
Not to
mention that the problem hardly needs Oz to solve it as the other witches clearly
have more than enough power to handle the situation themselves. Glenda (Michelle Willaims), Evanora (Rachel
Weisz), and Theodora (Mila Kunis) take on the roles of the iconic Oz witches
and turn in the most plastic and socially regressive performances this year. Where The
Wizard of Oz allowed an innocent, young woman to drive the action; Oz: The Great and Powerful subjugates
its women into babbling idiots that completely rely on a male figure to
accomplish anything, even rewarding him for lying to them by turning themselves
into sex objects that he can replace whenever he sees fit. Its gender politics are so regressive that it
makes the original film appear, in hindsight, as a women's suffrage classic.
There is
no succinct way to begin to sum up all the problems that plaque Oz: The Great and Powerful. It is a bloated corpse of a film that
cynically pillages audiences' fond remembrance of The Wizard of Oz while replacing every element -- endearing
characters, beautiful visuals, hand-crafted effects, progressive storytelling,
and genuine heart -- that allows that film to live on as a timeless
classic.
The
studio-heads at Disney might as well replace Dorothy’s iconic line, upon first witnessing Oz, with:
"Toto,
I have a feeling we're not in Kansas anymore... I don't even think we are in Oz
anymore. We must be in some kind of
digital nightmare."
She would
be correct but, unlike Dorothy, audiences can’t just click their heels
together and go home.
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